It’s the first book that has made me cry, and I consider that a great feat. It was superbly written, and John Green just has this amazing talent at articulating such common human experiences and thoughts in a way that isn’t cliche. I also saw a lot of similarities between this novel and his other one, “Paper Towns.” The missing female character, the search to understanding her and why she left, and the ultimate acceptance of it all. I loved how John Green tied in a lot of the ideas brought up throughout this novel though, especially at the end where Miles refers to Alaska as the crooked neighbor he loved with his crooked heart. And then the ending words. Ugh it was just a perfect novel.
okay uhm so, with this interesting “NUZLOCKERS KILL THEIR POKEMON FOR DRAMA” ordeal, i just kinda want to ramble about stuff related to that. this is neither really an argument for or again mister buttmad’s opinion, but just usual rambles.
though i will say that buttmad dude saying that somehow he knows Nuzlocke himself doesn’t force deaths is a bit of an assumption as you can’t know that for certain unless you’ve actually watched him play the run (NOT that i’m saying nuzlocke did fake any deaths, but you just honestly cannot know unless you watched him play the run!)
anyways, so onto my ramble.
it comes to one of my silly gripes with one of the common tips for people wanting to do a nuzlocke, and that tip is to overgrind. my problem with it is that you took up this challenge to, well, make the game a challenge of course. and while if you overgrind you still are limited in your teammate choices, the fact is that if you’re too high of a level there is no risk. if you have a team of level 100 rattata or something you can probably beat the champion without much risk. I just don’t understand people wanting to remove the risk from the challenge. it makes no sense, if you don’t want to risk loosing a pokemon, then uhm… don’t take the challenge? it’s really that simple :/ nuzlocking in itself does not actually make the game harder.
whiiich comes to my second thing. and i hope i’m not gonna offend someone or something but whatever. personally, i don’t see a point in making a comic from a nuzlocke run where there are no deaths. what’s the point? you could just write a normal pokemon run with that and no one would know the difference. one of the major marks of a nuzlocke is that element of risk; the chance someone will die. sure, you can play it up like there might be a death, but honestly i would think that would get tiring and boring after too long, and in the end i just wouldn’t see the comic as a “nuzlocke” comic if no one actually dies. i’m not saying you can’t do runs like this where no one dies, i just don’t see a point in making a comic (or writing a story) based on a run like that.
HOWEVER, chances are your deaths will not be intentional, even if you feel the need for there to be deaths in your run. sure there are probably buttfaces who do that, but most people don’t and merely make honest mistakes. there is a risk element involved so long as you don’t ridiculously overgrind, so deaths are pretty much guaranteed at some point. yes, you are in control of your pokemon, but humans make mistakes all the time, and it’s not like you can predict or monitor everything going on in your game at any moment. when you start a nuzlocke, you expect there to be deaths, but you don’t plan for them to happen.
i don’t know if i worded that all right but that’s my ramble.
That reminds me of a CONTINUOUS complaint on my LG nuzlocke from someone who was bragging about not having any deaths because they grinded all their pokemon to 20 levels above the gym leader’s.
I responded with “Well then it’s not really a CHALLENGE, now is it?”